Games Like Low’s Adventures
BOMBANANA!
Who actually defuses the bomb when nobody on the team can see, hear and speak at the same time? In BOMBANANA! the honest answer is all three monkeys at once, each missing one sense, each holding a scrap of the solution, and each fairly sure the other two are about to blow everyone up.
| Type | Cooperative defusal puzzler |
| Party size | Three players, no more and no less |
| Systems | Windows, macOS |
| Team | Blind, Deaf and Mute monkeys |
| Ways to play | Campaign, Endless, Custom |
Splitting One Bomb Between Three Monkeys in BOMBANANA!
Think of the squad as a broken telephone line with a fuse attached. The Blind monkey is the pair of hands, able to reach every wire and switch while colors and readouts mean nothing to it. The Deaf monkey is the pair of eyes, studying the casing and every wave from its partners in total silence. The Mute monkey owns the rulebook, which would solve everything if it could say a single word about what is written inside.
Information moves in a loop rather than a straight line. Snap any link and the timer wins.
First attempts usually collapse into shouting, which helps nobody when one teammate hears nothing and another cannot reply. Progress starts once gestures, the emote wheel and plain old pointing take over as the team’s vocabulary, with a slap reserved for moments of pure panic. Long-time gaming partners build a private sign language within a few bombs, while random trios often lose several timers just agreeing on what a thumbs-up means.
How Thirty Campaign Stages Turn Up the Heat
The campaign is a ladder of 30 stages that climbs gently at first. Early bombs carry only a couple of modules, so the team can rehearse its relay without the clock breathing down its neck. Further up, several modules share one casing, each obeying its own rule, and the countdown gets noticeably shorter. The scenery shifts as well, from a cramped minivan to an airplane cabin, and the surroundings begin working against you with sudden darkness, blocked views and bursts of noise.
Darkness hurts the Deaf monkey most, since sight is its only channel. Noise hurts every team that leans on voice.
Trios that make it through the back half tend to lock in one fixed order of operations:
- The Deaf monkey reports a single module out loud before moving to the next.
- The Mute monkey answers with one agreed sign that means the rule is found.
- Everyone keeps separate gestures for “this one” and “wait”.
- The Blind monkey touches nothing until both partners have signed off.
Endless Runs, Custom Bombs and Squad Arguments
Finishing the campaign opens up longer goals. Endless keeps generating new bombs in waves with no last stage, which turns the session into a survival score chase. Custom hands the group a set of dials instead: overall difficulty, clock length, which kinds of modules appear, whether hazards are active, and how many slip-ups are tolerated before the explosion. A forgiving mistake count is the kindest way to introduce a nervous newcomer.
The developers openly joke that misunderstandings will turn into accusations. Plenty of squads confirm that within their first hour.
The most common gripe is the fixed headcount. Pairs cannot start a single stage, and a foursome means one friend sits out and watches, which disappoints people hoping for a flexible party pick. Content creators lean into the chaos for laughs, while methodical puzzle fans prefer strict Custom setups with zero allowed errors.
BOMBANANA! Questions Players Ask Before Joining a Trio
- Is there a two-player option? No. Every stage depends on the Blind, Deaf and Mute monkeys covering for each other’s missing sense, so a third person is mandatory. Duos will need to recruit a friend before the first fuse is lit.
- Which monkey has the toughest job? Most squads point at the Mute monkey, because it alone sees the manual and must translate rules through pointing, waving and the emote wheel. The Deaf monkey comes a close second, since it has to watch gestures and describe modules simultaneously.
- How can a new player get comfortable faster? Build a relaxed Custom bomb with a longer clock, extra allowed mistakes and hazards switched off. Anyone who mixes up wire shades can also enable the color-blind setting, which covers two kinds of color blindness.
BOMBANANA! is less about wires than about whether three friends can trust each other with half the facts. Agree on signs early, let the Mute monkey steer with the manual, keep the Blind monkey’s paws still until both partners agree, and those thirty stages become stories your squad retells instead of grudges it keeps.
There are no reviews yet. Be the first one to write one.